THE FEMININE AT THE GAME: THE CONCEPTION OF THE WORLD OF WOMEN GAMERS
Keywords:
Socionomy, Psychodramatic pedagogy, Women gamers, GenderAbstract
This research sought to understand the conception of the world of women gamers, in the sense of relationships and social roles. It is a sociodramatic investigation, which transits between intervention research and critical action research, carried out with a group composed of four women who declare themselves gamers and who were accessed in a sociometric way (snowball method). Data analysis was carried out from the epistemological and theoretical precepts of socionomy and psychodramatic pedagogy. As a result, the cultural conserves brought by women in relation to being a woman in games stand out, as well as how adversities such as the sexualization of bodies, harassment, the reduction of feminine and other violences are repeated in electronic games.
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Copyright (c) 2023 Gabriela Pereira Vidal, Alcione Ribeiro Dias
This work is licensed under a Creative Commons Attribution 4.0 International License.